Graffiti Time

Graffiti Time

Graffiti Time game is back! Mr. Fat Cap is travelling universe to paint graffiti.
Sneak through the streets to make pieces and tags. Fly over the level to use double jump.

Avoid robots who are trying to catch you. Make the streets look beautiful again.
Ride the mini cruiser board and make kickflips for the extra money.




Key Features:

- Skateboarding race mode
- Challenging Extra Mini Games
- Freehand tagging mode
- Cool animations
- The creator of the game is graffiti artist in real life.
- For all the fans of getting up game about the Trane writer, but now on your mobile phone!

Instructions to Get Started with Graffiti Time

Use Arrows to Move and C to paint or enter to Tagging mode

On Mobile use on-screen buttons

Why You’ll Love It

Unique Graffiti style 2d game. Run, paint on cars, find spots for free-hand tagging.

In which game category is this game classified?

The best-fitting category for this game is Adventure.

Which company is behind this game’s creation?

The developer associated with this game project is Miniduck.

Does the game use a specific game development library for physics or collision detection?

This game is developed with Construct 3 technology.

Does the game work well on mobile devices?

Graffiti Time is available on mobile devices, including iOS and Android.

What age categories are most appropriate for playing this game?

The target audience of this game based on age is Kids, Teens, Young Adults, Adults, Seniors.

What gender is the game primarily designed for?

This game is focused on Male & Female.

Can this game be played by kids without concern?

No, Graffiti Time would not be enjoyable for younger players.

What tags describe the gameplay of this game?

The keywords used to define the game are drawing, platformer, skate, skateboard.

Does the game contain any violent blood scenes?

Yes, the gameplay of Graffiti Time contains violent bloodshed.

Is there any violence or cruelty in the game?

Yes, Graffiti Time features cruelty towards characters.
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